Monday, January 31, 2011

Assignment #1

For next week: Mon. February 7, 2011

1. Bring in All materials from the materials list. We will be working in class next week.

2. Research three character types:
a. Pirate
b. Alien or Robot
c. Cowboy

3. By research, I mean bring in images from magazines, books or printed from the internet.

4. Reasearch images of:
a. Costumes
b. Props
c. Hairstyles
d. Anything that is relevant to the character.

Good places to find images besides the internet are libraries and museum collections, or magazines like National Geographic.

If you are doing online research, remember to try various keyword combinations when searching Google images, you may also want to try sites like Deviant Art.

Sunday, January 30, 2011

Lecture 1

Do Thumbnail Sketches

Explore Layout Options Quickly with Rough Thumbnail Sketches

Thumbnail sketches are rough drawings, often only comprehensible to the designer, used to explore layout options. These quick pen or pencil sketches allow the designer to try out several ideas and focus on the most likely layouts before beginning a project.

Creating thumbnail sketches is a crucial part of the brainstorming phase of your design work. Don't discount the value of this step in the design process.

Designing with Thumbnail Sketches

• Don't worry about details. Use thumbnails to establish approximate locations for major elements. (don't worry about making "pretty" pictures.)

• Try for an approximately proportional page size (if doing sketches for a full page layout) but don't get out the ruler. You're aiming for a general idea of how the piece might look.

• Make lots of rough sketches. Repeat: lots of sketches. You'll rule out many design ideas quickly this way before wasting time in your page layout program.

• Don't try doing these initial rough designs in your software, even if using dummy text and placeholder graphics. You're likely to get caught up in things like changing the fonts or doing perfectly aligned graphics. Save that step until after you've done the initial brainstorming for ideas with thumbnails.

Materials List

Needed for Every class:

1. Sketchbook 9"x12"/ 100 page
2. Tracing Paper
3. Drawing Pencils (your choice, I use Prismacolor Indigo Blue pencils)
4. Eraser
5. Sharpener
6. 12" Ruler

Additional Materials needed for projects:

1. You will need materials such as brushes, paint and supports, contingent on your personal approach to your projects. I will be demonstrating my personal technique using oil paints on arches watercolor paper.

1. Access to a scanner.
2. Access to a digital camera, you may use your phones.
3. Computer with Adobe CS3 or higher.

No Required Textbooks, but I will make suggested readings available through PDF's.

When talking about my personal approach to Illustration, I will be discussing programs that I use, such as Painter 11, Bryce 7, Poser 8, Zbrush 3, Sculptris Beta, and Google SketchUp 8.
I WILL NOT be teaching these programs, but I will demonstrate to you where and when I use them in my commercial work.

Class Information

Illustration 2
Sect. 2240
Mondays 6:00 - 9:20 PM

Prof. Accardo
Office - N-1111
Hrs. - Mondays 4-6 PM & Tuesdays 4-6 PM
Email -


College policy allows absences equivalent to 10% of class time, that is, 3 absences if class meets twice a week, or 1.5 absences if class meets once a week.
2 latenesses equals 1 absence.

Class meets at 6PM, from 6:01- 6:15 you are late, after 6:15 you are absent. Attendance is taken at 6, then I lecture or demonstrate. As this is a studio class, you will be working in class which becomes part of your grade.


25% Studio Work (class work & participation)
10% Sketchbook
65% Projects (3)

Welcome to Illustration 2

We will be spending this semester exploring the world of Illustration. This class will be a combination of lectures and studio work. We will be drawing in class every time we meet, so DO NOT COME TO CLASS WITHOUT YOUR MATERIALS. We have 16 sessions together, and alot of issues to cover.

For those of you that do not know me or my work, you can go to my site (under construction) at: